Games

... if colours hated me

run by mel duncan
Statement begins...

I've been going to Scott's event Hydra ever since it began. A weekend away from the city, poor cellphone reception, friends, drinks, games. What a great way to relax. If by relax you mean "get hyped up on sugar and run yourself ragged having fun", which, lets be honest, I did. I didn't expect this year to be any different but shhxxkktytttssssshhhcccckkkttttt

Based on the Magnus Archives podcast.

Best of the Wurst

run by malcolm harbrow
1942: Occupied France. A harassed hotel-owner, occupying Nazis, Very Important Visitors, and sausages. What could possibly go wrong?

Bloody Memories

run by cheryl frederick
You came here for a meeting - a very important one. You are armed, well. Those you were meeting with lie all around you, just as dazed as you are, and just as well-armed. You cannot remember if they were friend or foe, or a mixture of both. In truth, you cannot remember anything, not even your own name, except for two very important facts:
Someone here is responsible for your memory loss.
And someone is trying to kill you.

The Lazarus Bar & Grill

run by sarah daymond
THE LAZARUS BAR & GRILL
OPEN 24/7
NO COPS - NO NARCS - NO SWEARING - NO - VIOLENCE - NO QUESTIONS
CASH ONLY

Toil and Trouble

run by donna giltrap
There are three great heroes in the Kingdom of Arkhos. Their fates are bound together, like sticks in a bundle. And those fates will manifest very soon.
One will be king. One will be happy. One will die.
This much is woven into the skein of destiny, and cannot be changed. But destiny can manifest in many different ways. Humans can pull it one way or another, within the confines of its essential nature, if they wield the right sort of power.
That power is called witchcraft.

***********************************

Exactly one year ago, on the Night of Hallows, three witches gathered to perform a great work of magic. They sought to determine, for themselves, the fates that would be met by three prominent young noblemen.
Their ritual was interrupted by a party of witch-hunting heroes -- none other than the three men whose destinies lay on the line.
In the fracas, a terrible arcane backlash was unleashed. Each witch was banished to her own otherworldly sanctum, with one of the witch-hunters in tow, unable to escape back into reality for an entire year. The ritual itself was held in stasis, awaiting its completion on the next Night of Hallows.
Now the time has come. The sanctum doors have opened. The witches have thrown up powerful shields; this time around, the ritual will be finished, one way or another.
But they have had a year to contemplate their work. A year spent in the company of heroes. Some of them have begun to reconsider their ambitions.
And of course the heroes are all still present, and can speak for themselves.
Someone will receive a crown. Someone will receive joy. Someone will receive death. But which man is which? That has yet to be decided.
Double, double, toil and trouble...

Written by Kristen Hendricks (Howling Fire Theomachy) and Warren Tusk (The Dance and the Dawn). Contains some mature content.

Ulysses

run by stephanie pegg
Smite the sounding furrows; for my purpose holds
To sail beyond the sunset, and the baths
Of all the western stars, until I die.

-- Alfred, Lord Tennyson

In the year 3029, Star Seeker Ulysses returned to Habitat Ithaca after twenty years of journeying, slew the many suitors of his faithful wife Penelope, and restored himself to the throne and obligations of ruler, spouse and father. Now he calls to him the comrades who were left behind on his long journey home; to set forth on one last expedition, beyond the western stars of the Spiral Arm: to strive, to seek, to find, and not to yield. Will you join him? Or will you remain in the world of women: the housekeepers and wives, the daughters, the thought-sibyls, the goddesses, the technomancers. Do you want to? Will they let you?

Content Warning: the cultural values of this game are inspired by those of ancient Greece, and include sexual double standards and the institution of slavery. Part of the game is thinking about what life is like living in a different time, what it means to be transgressive, and dealing with the consequences of your actions.