The Final Voyage of the Mary Celeste

run by anna klein

It is November 1872. The brigantine Mary Celeste has been at sea for 23 days en route from New York to Genoa. The ship is found, abandoned, its cargo untouched. The crew is never found. Over the years, many bizarre theories have arisen to explain what happened on that fateful night, from aliens, to sea monsters, to time travellers. This bizarre mash up takes inspiration from the known facts and the conspiracy theories to place the characters a few hours before the fateful disappearance

It is November 1872. The brigantine Mary Celeste has been at sea for 23 days en route from New York to Genoa with a cargo of 1700 casks of commercial alcohol. It is a cargo the ship's complement is unfamiliar with. The Mary Celeste lies approximately 500 miles off the island of Santa Maria in the Azores...

 

A week later, the ship is found, abandoned, its cargo untouched. The crew is never found. Over the years, many bizarre theories have arisen to explain what happened on that fateful night, from aliens, to sea monsters, to time travellers. This bizarre mash up takes inspiration from the known facts and the conspiracy theories to place the characters a few hours before the fateful disappearance

This game was written by Jim MacDougal, with additional material by Mike Young. Adapted for live combat by Ryan Paddy.

 

"The Final Voyage of the Mary Celeste" is a well-loved, highly entertaining pulp-adventure theatreform scenario from the USA, and is inspired by the story of the real-life ghost ship, the Mary Celeste.

Game Details
Session: 5
Number of Players: 13-15
Genres: victorian, pulp, comedy, supernatural
Costume: The game is set in the mid 19th century on a ship, but apparently sailors didn't dress much differently to today, so loosely 19th century style clothing for most people. There is absolutely no need to fret about authenticity, we're playing a game about conspiracy theories.