Games

A Long Cold Night

run by chris rosedale
6 Strangers take a scenic flight, when the weather turns bad, turbulence hits and the pilot yells "Brace For Impact". A survival game that pits the players against the terrain, the weather, each other, and more importantly, themselves.

A Night in Babylon

run by callum upton
A Night In Babylon is about twelve strangers who wake up in a strange bar on Babylon 5, everyone has their secrets, and perhaps not everyone is strangers to each other. Why are you all here? How did you get here? Using what and whom you know, explore old relationships, make new friends, and maybe just find out what in the heck is going on.

Burning Orchid

run by malcolm harbrow
Passion in the Guatemalan jungle at the wrap party for a Hollywood blockbuster.

Firelight

run by lee patrick
The year is somewhere in the 1950s. For reasons you can't entirely remember, you have been locked away from society. In this place, your memories are not your own. Your past, your present, and your future bleed together, and with the ever-present threat of electroshock therapy, none of them belong to you.

HYDRA TV Presents; The Spooky Woods

run by cody drysdale
Have you ever wanted to be in an 80's B-Movie/Slasher Film? Then look no further.
Twelve Teenagers have headed into the Spooky Woods to sing songs, tell ghost stories, get drunk and just generally have fun. Unfortunately for them, Tonight is the night the teddy bears have their picnic

This is a game about surviving your teenage years and homicidal teddy bears

Justice and Nemesis

run by nik crombie
At the edges of the Roman empire, Opiter Novius Culinus, a freedman of notorious reputation and apparently limitless wealth, has thrown a dinner party. Of course, anyone who is anyone in this backwater has arrived - some to sneer, to beg patronage, and some to make their reputations - and enjoyed a truly spectacular meal. Now is the quiet part of the evening has begun, and Opiter has promised a night that no one will ever forget...

Kestrel Triple Feature Session 1

run by mel duncan
Kestrel Triple Feature

Written by Tony Mitton and AJ Smith
GM’d by Mel Duncan & Courtney Parnell

This is a trilogy of parlour games (with apparently another three on the way), designed to tell one continuous story over about 9 hours of gameplay. It’s thematically and structurally very closely aligned to a certain TV show about some Big Damn Heroes and a very Serene spaceship. The games will run in three game sessions, one after the other. Six characters continue through the full three games (and presumably further…), four play two games, and 14 appear only once.

Kestrel Triple Feature Session 2

run by mel duncan
Kestrel Triple Feature

Written by Tony Mitton and AJ Smith
GM’d by Mel Duncan & Courtney Parnell

This is a trilogy of parlour games (with apparently another three on the way), designed to tell one continuous story over about 9 hours of gameplay. It’s thematically and structurally very closely aligned to a certain TV show about some Big Damn Heroes and a very Serene spaceship. The games will run in three game sessions, one after the other. Six characters continue through the full three games (and presumably further…), four play two games, and 14 appear only once.

Kestrel Triple Feature Session 3

run by mel duncan
Kestrel Triple Feature

Written by Tony Mitton and AJ Smith
GM’d by Mel Duncan & Courtney Parnell

This is a trilogy of parlour games (with apparently another three on the way), designed to tell one continuous story over about 9 hours of gameplay. It’s thematically and structurally very closely aligned to a certain TV show about some Big Damn Heroes and a very Serene spaceship. The games will run in three game sessions, one after the other. Six characters continue through the full three games (and presumably further…), four play two games, and 14 appear only once.

Longest Night

run by quentin bourne
Once a year on the longest night ghosts with unfinished business can manifest on the mortal plane, and every year a psychic invites a small group of people to their home to try to help the ghosts resolve their business.

Longmuir Hall

run by malcolm harbrow
"Downton Abbey" meets Jane Austen in this a Regency-era larp of romance, inheritance, and scandal.

Slash 6: The Neverending Fanfic

run by ellen boucher and nik crombie

From beyond the borders of the fantasy worlds, something...comes.

Aughra has gathered figures from the breadth of fantasy, but what are this ragtag band of heroes and villains going to do?

Apart, obviously, from each other.

What does Jareth have down his pants? Can Falkor help people get...lucky? And how DO you become a pirate, exactly?

Most importantly, what happens if you cross a bundle of fandoms including The Princess Bride, The Dark Crystal, Labyrinth, The Neverending Story, Monkey Island, Willow, with a whole lot of Disney villains?

Find out the answers to all these questions and more in Slash 6: The Neverending Fanfic. An extremely silly R18 fantasy romp.

Spellbound

run by donna giltrap
The Stephens are the perfect American family. At least, that's what Don needs his potential new client to believe, which is why he invited him to the family's Thanksgiving Dinner. Unfortunately his mother-in-law will also be there, and she has a tendency to turn people into toads when they displease her...

The Epidemic

run by anna klein
It's 2068, in a future where a society of extra-terrestrials has been a part of Earth's life for forty years. In the past few months, a terrible disease has begun to rip through the densely populated human cities. There are countless fatalities. In a small town hospital, where the afflicted, their families and human doctors try to come to terms with the oncoming epidemic, a group of aliens has just arrived, claiming to be doctors, and offering assistance. But do they truly mean well for humanity? Will you, or your loved ones, die from this terrible disease?

The Freighter Coralus

run by quentin bourne
You are the crew of the Coralus, a rickety old freighter carrying much needed relief supplies to a settlement on the planet Ithaca, which has been cut off by ion storms for the past year. You work for the Galactic Relief Foundation, a grand name for an organization which very much fails to live up to it. You're really just a handful of ancient ships who make runs to deliver donated goods to settlements in need.

Half an hour ago, your Maintenance AI warned you the ship's power core was over heating. You scrambled to shut everything down so you could wait for repairs, but something overloaded before you could manage.

Twenty minutes ago, the Maintenance AI told you that the engine room had flooded with radiation, and all bulkheads have been sealed for your protection because the radiation would otherwise kill you in a matter of hours.

Two minutes ago, the Maintenance AI informed you that safety protocols had failed catastrophically and that the only way to prevent the ship from being blown into space dust was for one crew member to manually vent the engines while another manually shuts them down at the same time.

The implications are not lost on you: for everyone else on the ship to survive, two of you must die.

The AI informs you that you have two hours until the engine explodes. You have two hours to decide.